Blockchain in Media and Entertainment Industry Revenue, Growth, Current Trends, Future Growth Study and Strategic Assessment | Coronavirus Effects
Market Highlights
According to Market Research Future, the global blockchain in media and
entertainment market has been segmented on the basis of type, platform,
organization size, and application.
As an emerging technology for decentralized and transactional data
sharing, blockchain has enabled many media companies to store digital records,
exchange digital content and implement smart contracts. Blockchain in media and
entertainment industry can help worldwide media, advertising, and entertainment
organizations to fairly distribute royalty payments with the help of
distributed ledger. Further, blockchain technology facilitates transperency of
data by providing a public ledger for all the transactions that can be
validated real-time. With the help of cryptography blockchain can secure all
the transactions eliminating the interference of any third party authority. In
November 2018, New-York based media and entertainment company named Littlstar
Media, launched Ara, a new blockchain-based platform designed to provide
content creators and artists more control over their content. Ara is a suite of
blockchain-based protocols that is designed to decentralize the ownership of
content such as games, movies, music and images with the help of tokens for
authenticating transactions among content creators, publishers and customers.
Moreover, an integrated blockchain-based platform reduces the content piracy
and copyright infringements and offers effective digital rights management
solutions for the media and entertainment enterprises.
Get a Free Sample @ https://www.marketresearchfuture.com/sample_request/8072
Segmentation:
By type, the market is segmented into public, private and consortium.
Among these, the current market is dominated by public blockchain due to being
open and transparent with decentralized consensus mechanisms such as proof of
work (POW) and proof of state (POS). Bitcoin and Litecoin blockchain are
examples of popular public blockchain.
By platform, the market has been segmented into Bitcoin, Ripple, Ethereum,
R3 Corda, Hyperledger, MultiChain, and others. Among these the Bitcoin platform
accounts for a greater share owing to its wide scale adoption followed by
Ethereum as it is an open blockchain platform letting users to build and use
decentralized applications running on blockchain technology. Hyperledger
platform is expected to grow at a higher rate during the forecast period owing
to its rising applications.
By organization-size, the market has been segmented into large
enterprises and SMEs. Among these, the market is dominated by large enterprises
due to a large number of applications of blockchain in large media enterprises
such as Sony Music Entertainment. The growing number of retail SMEs are
expected to implement blockchain at a faster rate to streamline their business
processes.
By
application, the market has been segmented into content security, license &
rights management, smart contracts, payments, digital advertising, royalty
distribution, online gaming and others. Among these, the license & rights
management segment accounts for larger market share owing to adoption of
blockchain for digital rights management by large enterprises such as Sony Music
Entertainment to build a digital rights management system. The smart contracts
and royalty distribution segments are expected to register a high growth rate
during the forecast period due to media and advertising enterprises adopting
blockchain for smart contracts and royalty distribution.
Regional Analysis
The
market for global blockchain in media and entertainment is estimated to grow at
a significant rate during the forecast period from 2018 to 2024. The
geographical analysis of blockchain in media and entertainment market has been
studied for North America (the US, Canada, Mexico), Europe (the UK, Germany,
France, Spain, Italy, the rest of Europe), Asia-Pacific (China, Japan, India,
Singapore, Australia, the rest of Asia-Pacific), and the rest of the world (the
Middle East and Africa and South America).
Key Players
The
Prominent Players in the market of Global Blockchain in Media and Entertainment
market are – Infosys Limited, Bitfury USA Inc., Factom Inc., GuardTime,
AS, Auxesis Group, IBM Corporation, Microsoft Corporation, SAP SE, Amazon
Web Services, Accenture PLC, Oracle Corporation, Nyiax Inc., MetaX, BTL
Group, Voise, and ClearCoin.
Browse Complete Report @ https://www.marketresearchfuture.com/reports/blockchain-media-entertainment-market-8072
Blockchain in Media and Entertainment Market: by Type (Public, Private,
Consortium), by Platform (Bitcoin, Ripple, Ethereum, R3 Corda, Hyperledger,
MultiChain and others), by Organization Size (Large Enterprises and SMEs), by
Application (Content Security, License & Rights Management, Smart
Contracts, Payments, Digital Advertising, Royalty Distribution, Online Gaming
and others), by Region (North America, Europe, Asia-Pacific and Rest of the
World) - Forecast till 2024
About Market Research Future:
At Market Research
Future (MRFR), we enable
our customers to unravel the complexity of various industries through our
Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research
Reports (3R), Continuous-Feed Research (CFR), and Market Research &
Consulting Services.
MRFR
team have supreme objective to provide the optimum quality market research and
intelligence services to our clients. Our market research studies by products,
services, technologies, applications, end users, and market players for global,
regional, and country level market segments, enable our clients to see more,
know more, and do more, which help to answer all their most important
questions.
Contact:
Market Research Future
+1 646 845 9312
Email: sales@marketresearchfuture.com
Comments
Post a Comment