Virtual Reality Market Share, Growth Factors, Comprehensive Research, Analysis by Leading Companies with Forecast till 2027 | Coronavirus Effects
Market Highlights
Market Research Future (MRFR), in its latest study on the global Virtual
Reality Market 2020, reveals multiple factors that determine dynamics of the
market in the review period. A detailed study of the impact of COVID 19 on the
virtual reality market is explained in the report. As per MRFR analysis, the
Virtual Reality Market can rise at 37.4% CAGR across the forecast period
2017–2027. The Virtual Reality Market value can touch USD 101.2 Bn by
2027.
The rise of the demand for virtual reality system in the expanding IT
sector can support the rise of the virtual reality market in the years to come.
The surge in the adoption of virtual reality technology across numerous
enterprises across the globe can impel the expansion of the market in the years
ahead. The presence of reputed developers of virtual reality solutions can
bolster the expansion of the market in the years to come. The rapid expansion
of the virtual reality market can also be attributed to increasing demand for
VR applications in the field of gaming, consumer electronics, and entertainment
industries.
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Segmentation:
The segment analysis of the global virtual reality market is done by technology,
component, device type, and vertical.
The component based segments of the virtual reality market are hardware
and software. The hardware sub-segments are displays, semiconductor components,
and sensors. The software sub-segments are cloud based and software development
kits. The growing application of virtual reality software can support the
expansion of the market in the near future.
The device type based segments of the virtual reality market are
projectors & display walls, head-mounted displays, 3D cameras, and gesture
tracking devices. The rise in the need for head-mounted displays can support
the expansion of the virtual reality market.
The technology based segments of the virtual reality market are
semi-immersive, non-immersive, and fully immersive. The increase in the
application of semi-immersive virtual reality market can promote the expansion
of the market in the years to come.
The vertical based segments of the virtual reality market are
healthcare, consumer electronics, and commercial, aerospace & defense,
industrial, and other. The increase in demand for virtual reality solutions in
the consumer electronics can generate high revenue for the market.
Regional Study
As per MRFR analysis, the virtual reality market in North America is expected
to rise exponentially. The market in the US can thrive at 38.05% CAGR, followed
by the market in Canada at 36.01% CAGR, and 34.47% CAGR in Mexico. The virtual
reality market in the Asia Pacific region is likely to rise at 40.56% CAGR
across the forecast period revealed MRFR study. In APAC, the rise in
investments made in technological developments and high rate of adoption of HMD
for training and simulation purposes can drive the market expansion of the Asia
Pacific market. The expansion of the APAC market can be attributed to the high
demand for mobile-based VR application in the region. In Europe, the virtual
reality market can experience constant expansion in the years to come. The
continuous application of virtual reality solution in the growing media and
entertainment sector, along with education and healthcare industries can
support the expansion of the market in Europe.
Prominent Players
Microsoft Corporation (US), Vuzix Corporation (US), Eon Reality, Inc.
(US), Sensics, Inc. (US), Sony Corporation (Japan), Avegant Corporation (US),
Qualcomm Technologies, Inc (US), Facebook, Inc (US), Samsung Electronics (South
Korea), Google LLC (US), and Sixense Entertainment, Inc. (US) are some reputed
names in the virtual reality market as listed by MRFR.
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Virtual Reality Market Research Report: By Component (Hardware and
Software), By Device Type (Head-Mounted Displays, Gesture Tracking Device,
Projectors and Display Walls and 3D Cameras), By Technology (Non-Immersive,
Semi-Immersive and Fully Immersive), By Vertical (Consumer Electronics,
Aerospace and Defense, Healthcare, Commercial, Industrial and others) -
Forecast till 2027
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