Virtual Reality Market Research Report- Forecast till 2027

 Market Highlights

The Global Virtual Reality Market is expected to reach USD 101.2 Billion by 2027 at a CAGR of over 37.4% by the end of the forecast period 2017–2027.

Virtual reality in healthcare is expanding providing many benefits such as surgery simulation, robotic surgery, and skills training. The major advantage of VR in healthcare is that it assists healthcare professionals in acquiring new skills and training on new operating procedures which can be practiced in a safe environment. In the field of diagnostics, virtual reality helps medical practitioners to obtain better insights as compared to MRI scans and other methods, thereby eliminating the need for invasive procedures or surgeries, unless absolutely required. Samsung Electronics, Facebook Inc., Google LLC, Microsoft Corporation, and Sony Corporation are the major players operating the global VR market.

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Segmentation:

The global virtual reality market has been segmented on the basis of component, device type, technology, vertical, and region. Based on component, the market has been segmented into hardware and software. The hardware segment has further been divided into semiconductor components, sensors, and displays. The software segment has further been divided into software development kits and cloud based. The device type has been segmented into head-mounted displays, gesture tracking devices, projectors & display walls, and 3D cameras. The technology segment has been sub-segmented into non-immersive, semi-immersive, and fully immersive. The vertical segment has been sub-segmented into consumer electronics, aerospace & defense, healthcare, commercial, industrial, and others. The region includes North America, Europe, Asia-Pacific, and the rest of the world.

Key Players

Some of the Prominent Players in the global virtual reality market are Microsoft Corporation (US), Sony Corporation (Japan), Google LLC (US), Qualcomm Technologies, Inc (US), Facebook, Inc (US), Samsung Electronics (South Korea), Vuzix Corporation (US), Sensics, Inc. (US), Eon Reality, Inc. (US), Avegant Corporation (US), and Sixense Entertainment, Inc. (US).

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Virtual Reality Market Research Report: by Component (Hardware and Software), by Device Type (Head-Mounted Displays, Gesture Tracking Device, Projectors and Display Walls and 3D Cameras), by Technology (Non-Immersive, Semi-Immersive and Fully Immersive), by Vertical (Consumer Electronics, Aerospace and Defense, Healthcare, Commercial, Industrial and others) and Region (North America, Europe, Asia-Pacific, ROW) - Forecast till 2027

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